Delver’s Drop Process — Part 1: Ideas & Organization
It’s been some time since we’ve posted anything on our blog, a symptom of having too much to do and too little time. However, we recognize that running completely silent leaves the community a bit...
View ArticleDelver’s Drop Process - Part 2: Art
The second installment in this series is coming a bit late; I blame PAX and its indie madness. This article deals with how all of the in-game art is created. At a basic level, the process can be summed...
View ArticleSpreadsheet Game Design
This week I’ve been frantically trying to finalize some of the database structures so that I can (hopefully) move off of databases completely, and work only on art. I say databases, because all of our...
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